It’s all heavily bastardised though, eschewing pious posturing in favour of outright sci-fi fantasy. Armed with twin Scythes and a pistol called Redemption, the aim is to navigate a network of underworlds that borrow bits and pieces from half a dozen different religious myths, most notably Christian and Norse. You’re cast as the Grim Reaper himself, voiced by gravelly British thesp Michael Wincott, and charged to clear your brother’s name. If you did miss it, then this is essential. The people who loved it will know what I’m talking about – but what about those who missed it? Lots did, as it wasn’t overly hyped by the publisher, and the developer, Vigil, tragically closed at the same time as THQ. In fact, the only thing that really lets it down is the ending, which stops dead on an unsatisfying cliffhanger setting up a third game that never came. In almost every way possible, Darksiders II improved on the already excellent original, and it’s not much of a stretch to say it was one of last generation’s best adventure games. While the first game dealt with War’s quest to clear his name while shattering angelic spines with his enormous sword, the sequel tells the synonymous story of his brother Death, who sets out to vindicate War by reversing his cock-up. It told the story of the Horseman War, punished for inadvertently kicking off the Apocalypse and wiping out humanity. Sounds like it wouldn’t work, right? Well it did, giving us exploration and adventure to rival any of Link’s legendary sortees and combat and traversal to put Raziel to shame. This remaster is important, you see: if it makes enough money, then maybe, just maybe, Gunshot Games and Nordic will get together and make the threequel this franchise deserves.ĭarksiders was a surprise hit a few years back, giving us an almost 50-50 hybrid of The Legend of Zelda and Soul Reaver. Put the pitchforks down before you start, and hear me out. I hate to say it, but part of me really hopes that this remaster is a money-spinning cash-in.
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